Why use it
Template dispatch is resolved at compile time and normally adds no runtime indirection.
EPOK RUNTIME
Function template · 1 overload
Placement-new into caller storage; destroy runs the virtual destructor of the concrete type, so a base pointer never slices.
template<class T> Object* object_construct(void* storage)Placement-new into caller storage; destroy runs the virtual destructor of the concrete type, so a base pointer never slices.
| Parameter | Type | Meaning |
|---|---|---|
storage | void * | Value supplied for storage. Keep referenced or pointed-to data valid for the complete call. |
Returns: Object *. Check the value before continuing when it represents success, availability or a resource handle.
#include "object_model.hpp"
// Replace these template arguments with types or values accepted by the declaration:
// T
// Assume these named values have been initialized with valid data:
// void * storage
auto result = epok::object_construct<T>(storage);Template dispatch is resolved at compile time and normally adds no runtime indirection.
Every instantiated type must satisfy the header's compile-time requirements; extra instantiations can increase code size. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/object_model.hpp:190
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function