Epok Engine

EPOK RUNTIME

epok::NavigationAgentComponent::end_play

Method · 1 overload

Method

Ends play as part of the navigation components module.

Belongs to
epok::NavigationAgentComponent
Header
navigation_components.hpp
Overloads
1

Declaration

Declaration
void end_play(EndPlayReason) override

Ends play as part of the navigation components module.

ParameterTypeMeaning
arg1EndPlayReasonValue supplied for arg1. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "navigation_components.hpp"

// Assume these named values have been initialized with valid data:
// EndPlayReason arg1

epok::NavigationAgentComponent& object = /* obtain a valid instance */;

object.end_play(arg1);

Why use it

It provides direct, allocation-conscious access to the navigation components module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/navigation_components.hpp:115

Related members