Why use it
The method is `const`, so it does not mutate the object through this API surface. Template dispatch is resolved at compile time and normally adds no runtime indirection.
EPOK RUNTIME
Function template · 2 overloads
Camera inverse composition uses the same local translations as meshes.
template<class Transform> Transform local(size_t i,const Transform& value) constCamera inverse composition uses the same local translations as meshes.
| Parameter | Type | Meaning |
|---|---|---|
i | size_t | Value supplied for i. Keep referenced or pointed-to data valid for the complete call. |
value | const Transform & | Value supplied for value. Keep referenced or pointed-to data valid for the complete call. |
Returns: Transform. Check the value before continuing when it represents success, availability or a resource handle.
#include "motion_interpolation.hpp"
// Replace these template arguments with types or values accepted by the declaration:
// Transform
// Assume these named values have been initialized with valid data:
// size_t i
// const Transform & value
epok::MotionInterpolation& object = /* obtain a valid instance */;
auto result = object.local<Transform>(i, value);The method is `const`, so it does not mutate the object through this API surface. Template dispatch is resolved at compile time and normally adds no runtime indirection.
Every instantiated type must satisfy the header's compile-time requirements; extra instantiations can increase code size. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/motion_interpolation.hpp:115
template<class Transform> Transform local(size_t,const Transform& value) constPerforms `local` as part of the motion interpolation module.
| Parameter | Type | Meaning |
|---|---|---|
arg1 | size_t | Value supplied for arg1. Keep referenced or pointed-to data valid for the complete call. |
value | const Transform & | Value supplied for value. Keep referenced or pointed-to data valid for the complete call. |
Returns: Transform. Check the value before continuing when it represents success, availability or a resource handle.
#include "motion_interpolation.hpp"
// Replace these template arguments with types or values accepted by the declaration:
// Transform
// Assume these named values have been initialized with valid data:
// size_t arg1
// const Transform & value
epok::MotionInterpolation& object = /* obtain a valid instance */;
auto result = object.local<Transform>(arg1, value);The method is `const`, so it does not mutate the object through this API surface. Template dispatch is resolved at compile time and normally adds no runtime indirection.
Every instantiated type must satisfy the header's compile-time requirements; extra instantiations can increase code size. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/motion_interpolation.hpp:18
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function