Epok Engine

EPOK RUNTIME

epok::MathLibrary::move_toward

Method · 1 overload

Method

Performs `move toward` as part of the gameplay api module.

Belongs to
epok::MathLibrary
Header
gameplay_api.hpp
Overloads
1

Declaration

static
Declaration
static Fixed move_toward(Fixed from,Fixed to,Fixed max_step)

Performs `move toward` as part of the gameplay api module.

ParameterTypeMeaning
fromFixedValue supplied for from. Keep referenced or pointed-to data valid for the complete call.
toFixedValue supplied for to. Keep referenced or pointed-to data valid for the complete call.
max_stepFixedValue supplied for max_step. Keep referenced or pointed-to data valid for the complete call.

Returns: Fixed. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "gameplay_api.hpp"

// Assume these named values have been initialized with valid data:
// Fixed from
// Fixed to
// Fixed max_step

auto result = epok::MathLibrary::move_toward(from, to, max_step);

Why use it

It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/gameplay_api.hpp:190

Related members