Why use it
It provides direct, allocation-conscious access to the world2d module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Local matrix of a Transform2D: translate * rotate * scale, applied in that order to a point (scale first, then rotation, then translation).
inline Affine2D local_matrix(const Transform2D& transform)Local matrix of a Transform2D: translate * rotate * scale, applied in that order to a point (scale first, then rotation, then translation).
| Parameter | Type | Meaning |
|---|---|---|
transform | const Transform2D & | Value supplied for transform. Keep referenced or pointed-to data valid for the complete call. |
Returns: Affine2D. Check the value before continuing when it represents success, availability or a resource handle.
#include "world2d.hpp"
// Assume these named values have been initialized with valid data:
// const Transform2D & transform
auto result = epok::local_matrix(transform);It provides direct, allocation-conscious access to the world2d module. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/world2d.hpp:167
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