Why use it
It provides direct, allocation-conscious access to the utility module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
List layout in native HUD pixels; anchoring remains the RectTransform system.
inline void layout_list(DataHandle* children,size_t count,Fixed item_extent,Fixed spacing,bool vertical=true)List layout in native HUD pixels; anchoring remains the RectTransform system.
| Parameter | Type | Meaning |
|---|---|---|
children | DataHandle * | Value supplied for children. Keep referenced or pointed-to data valid for the complete call. |
count | size_t | Value supplied for count. Keep referenced or pointed-to data valid for the complete call. |
item_extent | Fixed | Value supplied for item_extent. Keep referenced or pointed-to data valid for the complete call. |
spacing | Fixed | Value supplied for spacing. Keep referenced or pointed-to data valid for the complete call. |
vertical | bool | Value supplied for vertical. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "utility.hpp"
// Assume these named values have been initialized with valid data:
// DataHandle * children
// size_t count
// Fixed item_extent
// Fixed spacing
// bool vertical
epok::layout_list(children, count, item_extent, spacing, vertical);It provides direct, allocation-conscious access to the utility module. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/utility.hpp:50
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