Epok Engine

EPOK RUNTIME

epok::hit_entity

Function · 1 overload

Function

Performs `hit entity` as part of the epok module.

Belongs to
epok
Header
epok.hpp
Overloads
1

Declaration

Declaration
inline DataHandle hit_entity(const SpatialHit& hit)

Performs `hit entity` as part of the epok module.

ParameterTypeMeaning
hitconst SpatialHit &Value supplied for hit. Keep referenced or pointed-to data valid for the complete call.

Returns: DataHandle. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "epok.hpp"

// Assume these named values have been initialized with valid data:
// const SpatialHit & hit

auto result = epok::hit_entity(hit);

Why use it

It provides direct, allocation-conscious access to the epok module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/epok.hpp:208

Related members