Why use it
It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 2 overloads
Performs `gameplay vector` as part of the gameplay api module.
inline GameplayVector3 gameplay_vector(const Fixed* value)Performs `gameplay vector` as part of the gameplay api module.
| Parameter | Type | Meaning |
|---|---|---|
value | const Fixed * | Value supplied for value. Keep referenced or pointed-to data valid for the complete call. |
Returns: GameplayVector3. Check the value before continuing when it represents success, availability or a resource handle.
#include "gameplay_api.hpp"
// Assume these named values have been initialized with valid data:
// const Fixed * value
auto result = epok::gameplay_vector(value);It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/gameplay_api.hpp:118
inline void gameplay_vector(GameplayVector3 value,Fixed* output)Performs `gameplay vector` as part of the gameplay api module.
| Parameter | Type | Meaning |
|---|---|---|
value | GameplayVector3 | Value supplied for value. Keep referenced or pointed-to data valid for the complete call. |
output | Fixed * | Value supplied for output. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "gameplay_api.hpp"
// Assume these named values have been initialized with valid data:
// GameplayVector3 value
// Fixed * output
epok::gameplay_vector(value, output);It provides direct, allocation-conscious access to the gameplay api module. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/gameplay_api.hpp:119
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