Why use it
It provides direct, allocation-conscious access to PSX polygon preparation, clipping and submission. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Linear fog: 0 before start, 4096 at or beyond end.
inline uint16_t fog_amount(int32_t depth, int32_t start, int32_t end)Linear fog: 0 before start, 4096 at or beyond end.
| Parameter | Type | Meaning |
|---|---|---|
depth | int32_t | Value supplied for depth. Keep referenced or pointed-to data valid for the complete call. |
start | int32_t | Value supplied for start. Keep referenced or pointed-to data valid for the complete call. |
end | int32_t | Value supplied for end. Keep referenced or pointed-to data valid for the complete call. |
Returns: uint16_t. Check the value before continuing when it represents success, availability or a resource handle.
#include "polygon.hpp"
// Assume these named values have been initialized with valid data:
// int32_t depth
// int32_t start
// int32_t end
auto result = epok::fog_amount(depth, start, end);It provides direct, allocation-conscious access to PSX polygon preparation, clipping and submission. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/polygon.hpp:52
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function