Why use it
It provides direct, allocation-conscious access to native HUD layout, drawing and focus navigation. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Performs `geometry` as part of native HUD layout, drawing and focus navigation.
inline void geometry(uint16_t started, bool gte)Performs `geometry` as part of native HUD layout, drawing and focus navigation.
| Parameter | Type | Meaning |
|---|---|---|
started | uint16_t | Value supplied for started. Keep referenced or pointed-to data valid for the complete call. |
gte | bool | Value supplied for gte. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "debug_hud.hpp"
// Assume these named values have been initialized with valid data:
// uint16_t started
// bool gte
epok::debug_hud::geometry(started, gte);It provides direct, allocation-conscious access to native HUD layout, drawing and focus navigation. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/debug_hud.hpp:84
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