Why use it
The API maps closely to PSX GPU work, giving predictable ordering and low overhead.
EPOK RUNTIME
Function · 1 overload
Draws draw as part of native HUD layout, drawing and focus navigation.
inline void draw(psyqo::GPU& gpu)Draws draw as part of native HUD layout, drawing and focus navigation.
| Parameter | Type | Meaning |
|---|---|---|
gpu | psyqo::GPU & | Value supplied for gpu. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "debug_hud.hpp"
// Assume these named values have been initialized with valid data:
// psyqo::GPU & gpu
epok::debug_hud::draw(gpu);The API maps closely to PSX GPU work, giving predictable ordering and low overhead.
Respect packet lifetime, ordering-table direction and per-frame GPU/VRAM budgets; submission is not a desktop immediate-mode draw call. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/debug_hud.hpp:90
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