Why use it
It provides direct, allocation-conscious access to native HUD layout, drawing and focus navigation. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Begins begin as part of native HUD layout, drawing and focus navigation.
inline void begin(psyqo::GPU& gpu)Begins begin as part of native HUD layout, drawing and focus navigation.
| Parameter | Type | Meaning |
|---|---|---|
gpu | psyqo::GPU & | Value supplied for gpu. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "debug_hud.hpp"
// Assume these named values have been initialized with valid data:
// psyqo::GPU & gpu
epok::debug_hud::begin(gpu);It provides direct, allocation-conscious access to native HUD layout, drawing and focus navigation. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/debug_hud.hpp:61
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