Why use it
Template dispatch is resolved at compile time and normally adds no runtime indirection.
EPOK RUNTIME
Function template · 1 overload
Performs `collider bounds` as part of bounded AABB collision queries and movement.
template<class Number> inline AabbT<Number> collider_bounds(const ColliderT<Number>& c,const Affine<Number>& world)Performs `collider bounds` as part of bounded AABB collision queries and movement.
| Parameter | Type | Meaning |
|---|---|---|
c | const ColliderT<Number> & | Value supplied for c. Keep referenced or pointed-to data valid for the complete call. |
world | const Affine<Number> & | Value supplied for world. Keep referenced or pointed-to data valid for the complete call. |
Returns: AabbT<Number>. Check the value before continuing when it represents success, availability or a resource handle.
#include "collision.hpp"
// Replace these template arguments with types or values accepted by the declaration:
// Number
// Assume these named values have been initialized with valid data:
// const ColliderT<Number> & c
// const Affine<Number> & world
auto result = epok::collider_bounds<Number>(c, world);Template dispatch is resolved at compile time and normally adds no runtime indirection.
Every instantiated type must satisfy the header's compile-time requirements; extra instantiations can increase code size. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/collision.hpp:51
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