Epok Engine

EPOK RUNTIME

epok::circle_overlap_2d

Function · 1 overload

Function

Performs `circle overlap 2d` as part of the world2d module.

Belongs to
epok
Header
world2d.hpp
Overloads
1

Declaration

Declaration
inline bool circle_overlap_2d(const Fixed* a, Fixed radius_a, const Fixed* b, Fixed radius_b, bool inclusive = false)

Performs `circle overlap 2d` as part of the world2d module.

ParameterTypeMeaning
aconst Fixed *Value supplied for a. Keep referenced or pointed-to data valid for the complete call.
radius_aFixedValue supplied for radius_a. Keep referenced or pointed-to data valid for the complete call.
bconst Fixed *Value supplied for b. Keep referenced or pointed-to data valid for the complete call.
radius_bFixedValue supplied for radius_b. Keep referenced or pointed-to data valid for the complete call.
inclusiveboolValue supplied for inclusive. Keep referenced or pointed-to data valid for the complete call.

Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "world2d.hpp"

// Assume these named values have been initialized with valid data:
// const Fixed * a
// Fixed radius_a
// const Fixed * b
// Fixed radius_b
// bool inclusive

auto result = epok::circle_overlap_2d(a, radius_a, b, radius_b, inclusive);

Why use it

The boolean result makes success, availability or state explicit without exceptions.

Trade-offs and warnings

Check the return value; `false` is part of normal control flow for many PSX resource operations. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/world2d.hpp:357

Related members