Epok Engine

EPOK RUNTIME

epok::audio_tick

Function · 1 overload

Function

Performs `audio tick` as part of SPU sound playback and voice ownership.

Belongs to
epok
Header
audio.hpp
Overloads
1

Declaration

Declaration
inline void audio_tick()

Performs `audio tick` as part of SPU sound playback and voice ownership.

This overload takes no parameters.

Returns: Nothing (void).

Example

C++ example
#include "audio.hpp"

epok::audio_tick();

Why use it

The API exposes the hardware service without hiding latency or bounded memory.

Trade-offs and warnings

Treat device absence, busy state and I/O failure as expected outcomes; do not block the frame loop waiting for hardware.

Declared in runtime/audio.hpp:124

Related members