Why use it
The API exposes the hardware service without hiding latency or bounded memory.
EPOK RUNTIME
Function · 1 overload
Performs `audio parameters` as part of SPU sound playback and voice ownership.
inline void audio_parameters(int i)Performs `audio parameters` as part of SPU sound playback and voice ownership.
| Parameter | Type | Meaning |
|---|---|---|
i | int | Value supplied for i. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "audio.hpp"
// Assume these named values have been initialized with valid data:
// int i
epok::audio_parameters(i);The API exposes the hardware service without hiding latency or bounded memory.
Treat device absence, busy state and I/O failure as expected outcomes; do not block the frame loop waiting for hardware.
Declared in runtime/audio.hpp:79
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