Why use it
The boolean result makes success, availability or state explicit without exceptions. The API exposes the hardware service without hiding latency or bounded memory.
EPOK RUNTIME
Function · 1 overload
Performs `audio initialize` as part of SPU sound playback and voice ownership.
inline bool audio_initialize(const AudioClip* clips,size_t count)Performs `audio initialize` as part of SPU sound playback and voice ownership.
| Parameter | Type | Meaning |
|---|---|---|
clips | const AudioClip * | Value supplied for clips. Keep referenced or pointed-to data valid for the complete call. |
count | size_t | Value supplied for count. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "audio.hpp"
// Assume these named values have been initialized with valid data:
// const AudioClip * clips
// size_t count
auto result = epok::audio_initialize(clips, count);The boolean result makes success, availability or state explicit without exceptions. The API exposes the hardware service without hiding latency or bounded memory.
Check the return value; `false` is part of normal control flow for many PSX resource operations. Treat device absence, busy state and I/O failure as expected outcomes; do not block the frame loop waiting for hardware. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/audio.hpp:31
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