Why use it
It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Performs `frame update` as part of the object model module.
virtual void frame_update(uint32_t frame_microseconds)Performs `frame update` as part of the object model module.
| Parameter | Type | Meaning |
|---|---|---|
frame_microseconds | uint32_t | Value supplied for frame_microseconds. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "object_model.hpp"
// Assume these named values have been initialized with valid data:
// uint32_t frame_microseconds
epok::Actor& object = /* obtain a valid instance */;
object.frame_update(frame_microseconds);It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/object_model.hpp:433
activeSelf flag only; Level::actor_active() folds the logical parent chain.Methodbegin_playBegins play as part of the object model module.Methodbind_dataPerforms `bind data` as part of the object model module.Methodblueprint_observePerforms `blueprint observe` as part of the object model module.Methodclass_idPerforms `class id` as part of the object model module.Methodcomponent_countPerforms `component count` as part of the object model module.Methodcomponent_idPerforms `component id` as part of the object model module.MethoddataLegacy adapter: the canonical slot behind the root scene component, or nullptr.Methoddefault_rootRuntime hook, not reflected: the declarative root component embedded in the actor.MethoddestroyDestroys destroy as part of the object model module.Methodend_playEnds play as part of the object model module.Methodlevel_idReflected identity/hierarchy readers.Method